Narrative
A man walks around town. From his point of view he is speaking and acting normally, from the others around him he is shouting and behaving more aggressive than usual. People act strangely towards him in normal day situations (e.g. going to a shop, asking an elderly woman if she needs help crossing the road), repeatedly telling him to calm down. Not understanding why he is being told this, his anger continuously grows, until he ends up in a rage. Upon his return home, his wife tells him how laid back and calm he is being that day, causing him to punch her in the face.
This is effective as the audience is unaware which perception is true, the protagonist's or the others around him. It also allows us to experiment with the different perceptions of the man i.e. the man believes he is wearing a normal suit, others believe he is wearing something very strange.
Abstract
Starts with a man getting fired from work by his boss, then goes on an angry walk. During this walk, everything he sees (posters, people, dogs, babies) has the same face as his boss, causing his anger to increase as the walk continues. At the end of the walk, his boss comes to find him, telling him that it was a mistake to fire him and offers his job back. There are two possible outcomes to this scenario, him either taking or rejecting the job offer, and, as this is only a concept, we are unsure which option he will take
Montage
Several inanimate objects, such as lampposts and phone booths, shout random and unprovoked abuse at random passers by. The people being shouted at are confused at who is doing it and start blaming and accusing the other people around them, causing brawls in the street.
We feel that this concept is probably our most original and unique of the three.
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